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For multiplayer orchestration, use Rivet Actors. Recommended model:
  • One actor per collaborative workspace/thread.
  • The actor owns Sandbox Agent session lifecycle and persistence.
  • Clients connect to the actor and receive realtime broadcasts.
Use actor keys to map each workspace to one actor, events for realtime updates, and lifecycle hooks for cleanup.

Example

import { actor, setup } from "rivetkit";
import { SandboxAgent, type SessionPersistDriver, type SessionRecord, type SessionEvent, type ListPageRequest, type ListPage, type ListEventsRequest } from "sandbox-agent";

interface RivetPersistData { sessions: Record<string, SessionRecord>; events: Record<string, SessionEvent[]>; }
type RivetPersistState = { _sandboxAgentPersist: RivetPersistData };

class RivetSessionPersistDriver implements SessionPersistDriver {
  private readonly stateKey: string;
  private readonly ctx: { state: Record<string, unknown> };
  constructor(ctx: { state: Record<string, unknown> }, options: { stateKey?: string } = {}) {
    this.ctx = ctx;
    this.stateKey = options.stateKey ?? "_sandboxAgentPersist";
    if (!this.ctx.state[this.stateKey]) {
      this.ctx.state[this.stateKey] = { sessions: {}, events: {} };
    }
  }
  private get data(): RivetPersistData { return this.ctx.state[this.stateKey] as RivetPersistData; }
  async getSession(id: string) { const s = this.data.sessions[id]; return s ? { ...s } : undefined; }
  async listSessions(request: ListPageRequest = {}): Promise<ListPage<SessionRecord>> {
    const sorted = Object.values(this.data.sessions).sort((a, b) => a.createdAt - b.createdAt || a.id.localeCompare(b.id));
    const offset = Number(request.cursor ?? 0);
    const limit = request.limit ?? 100;
    const slice = sorted.slice(offset, offset + limit);
    return { items: slice, nextCursor: offset + slice.length < sorted.length ? String(offset + slice.length) : undefined };
  }
  async updateSession(session: SessionRecord) { this.data.sessions[session.id] = { ...session }; if (!this.data.events[session.id]) this.data.events[session.id] = []; }
  async listEvents(request: ListEventsRequest): Promise<ListPage<SessionEvent>> {
    const all = [...(this.data.events[request.sessionId] ?? [])].sort((a, b) => a.eventIndex - b.eventIndex || a.id.localeCompare(b.id));
    const offset = Number(request.cursor ?? 0);
    const limit = request.limit ?? 100;
    const slice = all.slice(offset, offset + limit);
    return { items: slice, nextCursor: offset + slice.length < all.length ? String(offset + slice.length) : undefined };
  }
  async insertEvent(sessionId: string, event: SessionEvent) { const events = this.data.events[sessionId] ?? []; events.push({ ...event, payload: JSON.parse(JSON.stringify(event.payload)) }); this.data.events[sessionId] = events; }
}

type WorkspaceState = RivetPersistState & {
  sandboxId: string;
  baseUrl: string;
};

export const workspace = actor({
  createState: async () => {
    return {
      sandboxId: "sbx_123",
      baseUrl: "http://127.0.0.1:2468",
    } satisfies Partial<WorkspaceState>;
  },

  createVars: async (c) => {
    const persist = new RivetSessionPersistDriver(c);
    const sdk = await SandboxAgent.connect({
      baseUrl: c.state.baseUrl,
      persist,
    });

    const session = await sdk.resumeOrCreateSession({ id: "default", agent: "codex" });

    const unsubscribe = session.onEvent((event) => {
      c.broadcast("session.event", event);
    });

    return { sdk, session, unsubscribe };
  },

  actions: {
    getSessionInfo: (c) => ({
      workspaceId: c.key[0],
      sandboxId: c.state.sandboxId,
    }),

    prompt: async (c, input: { userId: string; text: string }) => {
      c.broadcast("chat.user", {
        userId: input.userId,
        text: input.text,
        createdAt: Date.now(),
      });

      await c.vars.session.prompt([{ type: "text", text: input.text }]);
    },
  },

  onSleep: async (c) => {
    c.vars.unsubscribe?.();
    await c.vars.sdk.dispose();
  },
});

export const registry = setup({
  use: { workspace },
});

Notes

  • Keep sandbox calls actor-only. Browser clients should not call Sandbox Agent directly.
  • Copy the Rivet persist driver from the example above into your project so session history persists in actor state.
  • For client connection patterns, see Rivet JavaScript client.